Skip to main content
Open Dungeons A free fantasy roleplaying game - go to the home page

18 spells found

Arcane Conduit

Level 4 Wizard Spells Mystic Powers
Time: Turn Range: 60' (not self) Duration: Sustained, up to 1 minute
You open a channel of raw arcane energy within the target, magnifying the potency of their next damaging spell. The first damaging spell they cast during the duration, maximizes all damage dice before applying any reductions, resistances, or DR where applicable if they fail save roll (if save roll is applicable).

Beast Mastery

Level 4 Wizard Spells Mystic Powers
Time: Turn Range: 60 feet Duration: Sustained, 5 minutes per caster level
You establish a powerful mental link with a non-sapient creature (animal), allowing you to control its actions and communicate with it telepathically. The target must succeed on a Mind save or fall under your control. While controlled, the creature follows your mental commands and can communicate simple concepts back to you. If scared, startled or […]

Command the Tides

Level 4 Wizard Spells Mystic Powers
Time: Turn Range: 300 feet Duration: Sustained, up to 10 minutes, plus 2 minutes per caster level
You gain control over a large body of water, allowing you to manipulate its flow, create waves, or part the waters. You can create a path through water, cause flooding, or create protective barriers. The spell affects water in a 100-foot radius area.

Fleshcraft

Level 4 Wizard Spells Mystic Powers
Time: Turn Range: Touch Duration: 30 minutes, plus 5 minutes per caster level
You temporarily reshape the target's flesh and bone, granting them enhanced abilities or healing their wounds. The target gains 2d8 temporary hit points and can choose one of the following benefits: +2 to Strength, +2 to Dexterity, or +2 to Constitution.

Force Capsule

Level 4 Wizard Spells Mystic Powers
Time: Turn Range: 60 feet Duration: Sustained, up to 1 minute, plus 30 seconds per caster level
You create a transparent sphere of pure force that completely encases the target. The capsule is extremely durable and prevents the target from moving, attacking, or casting spells. The target must succeed on a Quick save or be trapped within the capsule. The target may attempt a Quick save at the end of each of […]

Glacial Capsule

Level 4 Wizard Spells Mystic Powers
Time: Turn Range: 60 feet Duration: Sustained, up to 1 minute, plus 30 seconds per caster level
You encase the target in a block of magical ice that freezes them solid. The target must succeed on a Tough save or be frozen in place, unable to move or take actions. The ice is extremely cold and deals 2d6 cold damage per round to the target. Creatures that need air begin suffocating per […]

Hailfall

Level 4 Wizard Spells Mystic Powers
Time: Turn Range: 150 feet Duration: Sustained, up to 1 minute, plus 30 seconds per caster level
You summon a devastating storm of magical hailstones that rain down on the target area. Each creature that starts its turn in the area takes 3d8 bludgeoning damage and must succeed on a Quick save or be knocked prone. The hail creates hampering ground and obscures vision.

Mind Tangle

Level 4 Wizard Spells Mystic Powers
Time: Turn Range: 60 feet Duration: Sustained, up to 1 minute, plus 30 seconds per caster level
You weave a complex web of psychic energy around the target's mind, causing severe confusion and disorientation. The target must succeed on a Mind save or become confused. While confused, the target may attack random creatures, including allies, or take no action on their turn. The confusion is purely mental and does not cause damage.

Nightmare Vision

Level 4 Wizard Spells Mystic Powers
Time: Turn Range: 60 feet Duration: 1 minute, plus 30 seconds per caster level
You project terrifying visions into the target's mind, causing them to experience their worst nightmares. The target must succeed on a Mind save or be frightened and take 2d6 psychic damage. While frightened, the target suffers a -2 penalty to hit and checks and must use their movement to flee from you.