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Nightmare Vision

Wizard Spells Mystic Powers Level: 4
Nightmare Vision

Spell Details

Casting Time Turn
Range 60 feet
Duration 1 minute, plus 30 seconds per caster level
Target One creature
Saving Throw WIS Mind

Effect

You project terrifying visions into the target's mind, causing them to experience their worst nightmares. The target must succeed on a Mind save or be frightened and take 2d6 psychic damage. While frightened, the target suffers a -2 penalty to hit and checks and must use their movement to flee from you.

Scaling

At 6th level, the damage increases to 3d6 psychic damage.
At 9th level, the damage increases to 4d6 psychic damage, and the target may be paralyzed by fear.

Special Notes

The target may attempt a Mind save at the end of each turn to end the effect.
Mind effects ignore DR.

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