Absolute Ward
Level 6
Wizard Spells Mystic Powers
Time:
Turn
Range:
Self
Duration:
Sustained, up to 1 minute, plus 30 seconds per caster level
You create a powerful barrier of pure arcane energy that surrounds you. The ward grants DR 4 against physical damage and +2 on saves against spells and magical effects. The barrier appears as a shimmering dome of energy.
Arcane Conduit
Level 4
Wizard Spells Mystic Powers
Time:
Turn
Range:
60' (not self)
Duration:
Sustained, up to 1 minute
You open a channel of raw arcane energy within the target, magnifying the potency of their next damaging spell. The first damaging spell they cast during the duration, maximizes all damage dice before applying any reductions, resistances, or DR where applicable if they fail save roll (if save roll is applicable).
Arcane Refuge
Level 3
Wizard Spells for First Castings
Time:
Turn
Range:
Self
Duration:
15 minutes, plus 5 minutes per caster level
You create a shimmering dome of pure arcane energy that surrounds you in a 30-foot radius. The dome is transparent from the inside but appears as a faint, iridescent barrier from the outside. While within the refuge, you gain a +2 bonus to your Armor Class and a +2 to your DR.
Arcane Severance
Level 3
Wizard Spells for First Castings
Time:
Turn
Range:
60 feet
Duration:
Instant
You unleash a blade of pure arcane force that slices through the target. The spell deals 4d6 damage and can cut through magical barriers or destroy enchanted objects. The blade appears as a thin, glowing line of energy that leaves a brief afterimage.
Arcane Unseal
Level 2
Wizard Spells for First Castings
Time:
Turn
Range:
60 feet
Duration:
Instant
You channel raw arcane force to shatter locks, force open doors and containers. You can break equal or lower-level magical seals. The effect is accompanied by a flash of fiery light and the sound of shattering crystal.
Arcstrike Chain
Level 6
Wizard Spells Mystic Powers
Time:
Turn
Range:
120 feet
Duration:
Instant
You unleash a chain of lightning that arcs between multiple targets. The lightning deals 7d8 lightning damage to the first target, then jumps to additional targets within 30 feet, dealing 1d8 less damage with each jump. The chain can hit up to five targets total.
Astral Journey
Level 9
Wizard Spells Mystic Powers
Time:
Turn
Range:
Self
Duration:
Sustained, up to 8 hours
You and your allies transcend the material realm and journey through the astral realm. You can travel to any location, realm, or time you can imagine. The journey is instantaneous from your perspective, but time may pass differently in the material world. You appear as ethereal beings of pure thought and energy.
Awaken Matter
Level 5
Wizard Spells Mystic Powers
Time:
Turn
Range:
60 feet
Duration:
Sustained, 1 minutes per caster level
You imbue an inanimate object or structure with sentience and the ability to move and act. The awakened object gains intelligence, can communicate telepathically, and follows your commands. The object can move at a speed of 20 feet per round and can perform actions appropriate to its form. It can sustain animated and under control […]
Barrier of Will
Level 5
Wizard Spells Mystic Powers
Time:
Turn
Range:
Self
Duration:
30 minutes, plus 5 minutes per caster level
You create an invisible barrier of pure mental energy that surrounds you in a 15-foot radius. The barrier grants +2 on saves against spells and DR 3 against physical damage (this doesn't affect effects that already ignore DR). Any creature or object that attempts to pass through the barrier must succeed on a Mind save […]