Arcane Refuge
Level 3
Time:
Turn
Range:
Self
Duration:
15 minutes, plus 5 minutes per caster level
You create a shimmering dome of pure arcane energy that surrounds you in a 30-foot radius. The dome is transparent from the inside but appears as a faint, iridescent barrier from the outside. While within the refuge, you gain a +2 bonus to your Armor Class and a +2 to your DR.
Arcane Severance
Level 3
Time:
Turn
Range:
60 feet
Duration:
Instant
You unleash a blade of pure arcane force that slices through the target. The spell deals 4d6 damage and can cut through magical barriers or destroy enchanted objects. The blade appears as a thin, glowing line of energy that leaves a brief afterimage.
Arcane Unseal
Level 2
Time:
Turn
Range:
60 feet
Duration:
Instant
You channel raw arcane force to shatter locks, force open doors and containers. You can break equal or lower-level magical seals. The effect is accompanied by a flash of fiery light and the sound of shattering crystal.
Beguile
Level 1
Time:
Turn
Range:
30 feet
Duration:
1 minute, plus 30 seconds per caster level
You weave threads of arcane persuasion into the air, causing your words to carry unnatural weight. The target must succeed on a WIS Mind save or become charmed by you for the duration. While charmed, the creature regards you as a trusted friend and ally, though it won't take actions that would obviously harm itself […]
Binding Threads
Level 2
Time:
Turn
Range:
60 feet
Duration:
1 minute, plus 30 seconds per caster level
You weave strands of sticky, translucent energy that splatter across walls, floors, and ceilings like a spider's web. The threads cling to every surface they touch, forming a tangled mass that obstructs passage. Any creature that enters or starts its turn within the affected area must succeed on a DEX Quick save or become restrained. […]
Breath of the Deep
Level 3
Time:
Turn
Range:
Self, 30-foot cone
Duration:
Instant
You exhale a powerful blast of pressurized water originating from your mouth that can knock creatures off their feet and cause severe damage. Each creature in the cone takes 3d8 bludgeoning damage and must succeed on a CON Tough save or be pushed back 15 feet and knocked prone for 1 round.
Doppelveil
Level 2
Time:
Turn
Range:
Self
Duration:
1 minute, plus 30 seconds per caster level
You create three illusory duplicates of yourself that move and act in perfect unison. To others, four identical versions of you appear, shifting subtly as they mirror your every motion. When you are targeted by an attack, roll a d4 to determine the target. On a roll of 1, the attack hits you. On a […]
Dreadwave
Level 3
Time:
Turn
Range:
Self, 60-foot cone
Duration:
Instant
You unleash a wave of pure terror that ripples outward from your body. Each creature in the cone must succeed on a WIS Mind save or be frightened for 1 minute. Frightened creatures suffer a -2 penalty to attack rolls and Chance Rolls while they can see you, and they must use their movement to […]
Ember Orb
Level 2
Time:
Turn
Range:
60 feet
Duration:
Concentration, up to 1 minute, plus 30 seconds per caster level
You conjure a sphere of crackling flame that hovers at your chosen location. The orb sheds bright light in a 20-foot radius and dim light for an additional 20 feet. On your turn, you may move the orb up to 30 feet. The orb must remain within 60 feet of you and cannot pass through […]