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Open Dungeons A free fantasy roleplaying game

Awaken Matter

Wizard Spells Mystic Powers Level: 5
Awaken Matter

Spell Details

Casting Time Turn
Range 60 feet
Duration Sustained, 1 minutes per caster level
Target One object or structure
Saving Throw None

Effect

You imbue an inanimate object or structure with sentience and the ability to move and act. The awakened object gains intelligence, can communicate telepathically, and follows your commands. The object can move at a speed of 20 feet per round and can perform actions appropriate to its form.

It can sustain animated and under control as while the wizard doesn't break concentration and as long as its not attacks.

Object or structure can be no larger than an 10' x 10' x 10' or 1000 cubic feet.

Scaling

At 9th level, you can awaken up to two objects, and they gain enhanced abilities and intelligence.

Special Notes

If object is attacked, concentration and the spell is broken. DN may give guidance on how capable the object is as particular tasks i.e. bolder ramming a door vs a candle unlit can't light itself unless there is already flames available for its wick to catch fire.

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