Aegis of Grace
Level 1
Cleric Spells for First Blessings
Time:
Turn
Range:
Touch
Duration:
1 hour
You surround the target with a protective aura of divine energy. The target gains a +1 bonus to Armor Class and +1 to all saving rolls. The protection appears as a faint shimmer of golden light around the target.
Apocalypse
Level 9
Cleric Spells Sacred Powers
Time:
1 turn
Range:
Up to 1 mile
Duration:
Turn, then ongoing hazards for 3 rounds
You unleash a divine cataclysm at a distant location. Choose fire, radiant, or tempest theme when casting. All creatures in the area take 10d6 damage of the chosen type and face additional ongoing hazards for 3 rounds. Fire mode creates burning ground that deals 2d6 fire damage at the start of each creature's turn, with […]
Aura of Sanctity
Level 8
Cleric Spells Sacred Powers
Time:
Turn
Range:
Self
Duration:
15 minutes
You emanate an aura of divine purity that cleanses and protects all allies within. Allied creatures in the aura are immune to diseases, poisons, and curses, and gain +4 to Mind saves. The aura moves with you and purifies the air and water within its bounds.
Aura of Vital Essence
Level 8
Cleric Spells Sacred Powers
Time:
Turn
Range:
Self
Duration:
8 turns
You radiate an aura of divine life energy that sustains allies within. Allied creatures regain 3 hit points at the start of each of their turns and gain +2 to all saves while in the aura. The aura moves with you and emanates warm, golden light.
Avatar of the Wild
Level 7
Cleric Spells Sacred Powers
Time:
Turn
Range:
Self
Duration:
15 minutes
You undergo a profound transformation, becoming an avatar of natural power blessed by your deity. You gain the form of a Large natural creature of your choice (such as a bear, giant eagle, tyrannosaurus rex, or similar beast), gaining its physical capabilities, natural attacks, and movement modes, but you do not gain its special abilities. […]
Banish Curse
Level 3
Cleric Spells for First Blessings
Time:
Turn
Range:
Touch
Duration:
Instant
You channel divine power to end malign bindings, ending one curse on a creature; suppressing one curse on a magic item for 72 hours; or curing lycanthropy if it was contracted within the last month.
Banquet of Valor
Level 6
Cleric Spells Sacred Powers
Time:
30 minutes (participants must feast for 1 hour, uninterrupted)
Range:
Touch
Duration:
1 hour (blessings begin when the feast ends)
You conjure a magnificent banquet tailored to each participant's culture. Creatures who sit and eat for the full hour are cured of all poisons, and Weary (−2 to all rolls) is removed. When the feast concludes, each participant gains the following for 1 hour: +2 to all saves (Dex Quick, Con Tough, Wis Mind), immunity […]
Beast Link
Level 1
Cleric Spells for First Blessings
Time:
Turn
Range:
Touch
Duration:
10 minutes
You create a sacred bond between yourself and an animal, up to Large in size. The bonded creature gains +1 to all saves, can understand your simple commands, and you can sense its general emotional state and location within 1 mile. The bond appears as a faint golden thread visible only to you.
Beast Snare
Level 2
Cleric Spells for First Blessings
Time:
Turn
Range:
60 feet
Duration:
1 minute
You call upon nature to bind your target with roots, vines, and thorny branches that burst from the ground. Can affect up to size Large. The target must succeed on a DEX Quick save or be restrained. While restrained, the target cannot move and suffers a -2 penalty to attack rolls (if within reach) and […]
Beast Speech
Level 1
Cleric Spells for First Blessings
Time:
Turn
Range:
Self
Duration:
10 minutes
You gain the ability to speak with and understand animals. You can communicate simple con- cepts, emotions, and requests. Animals are not compelled to be helpful, but they recognize you as a friend of nature and are generally more cooperative.
Blessed Freedom
Level 4
Cleric Spells Sacred Powers
Time:
Turn
Range:
Touch
Duration:
Instant
You channel divine power to break physical and magical bonds. This spell frees the target from paralysis, petrification, restraints, holds, and magical compulsions. It also removes up to three different conditions simultaneously: charmed, frightened, stunned, or slowed.
Blooming Renewal
Level 8
Cleric Spells Sacred Powers
Time:
Turn
Range:
120 feet
Duration:
Instant
You cause divine life energy to burst from the ground, healing allies and restoring the natural environment. Each allied creature in the area regains 6d8+12 hit points and is cured of disease and poison. The terrain within becomes lush and fertile, with dead plants returning to life and polluted areas being cleansed.