Skip to main content
Open Dungeons A free fantasy roleplaying game - go to the home page

Just Stared Roleplaying - Keywords

Who's at the Table

  • Player - You, a real person playing the game.
  • Character - The individual you control in game.
  • Dungeon Narrator (DN) - Storyteller.
  • Party - The group of Characters adventuring.
  • Non-Player-Character (NPC) - Others and monsters controlled by the DN.

How Play Works

  • Encounter - A dangerous or tense situation.
  • Action - Character attempts to do something.
  • Turn - When all characters and NPCs have taken an action.

Combat

  • Attack - You attempt to harm or affect a target.
  • Defense - Reducing or avoiding harm.
  • Armor Class (AC) - How hard a target is to hit.
  • Damage Reduction (DR) - How much damage armor or toughness blocks.
  • Hit Points (HP) - How much damage a character or creature can take.

Resting

  • Rest - Time spent recovering Hit Points.
  • Meditation - How a Cleric regains spent spells.
  • Studying - How a Wizard regains spent spells.

Dice & Rolls

  • Roll - Rolling dice to see what happens.
  • Target Number (TN) - When rolling dice, the number you must meet or beat to succeed.
  • Chance Roll (Check Roll) - A roll to see if attempting something works.
  • Probability Roll - A roll used when the outcome is pure chance, not skill or ability.
  • Save Roll - Roll to dodge attacks or spells.
  • Save Rolls: Quick / Tough / Mind - Types of saves used in the game relative to ability.
  • Quick Save Roll - How fast you can dodge or react.
  • Tough Save Roll - Ability to resist physically.
  • Mind Save Roll - Ability to resist mental effects like fear, charm, illusions, control, etc.

Gear & Wealth

  • Equipment - Everything your character carries.
  • Weapon - Gear used to make attacks.
  • Armor - Gear that provides Damage Reduction.
  • Shield - Gear that adds additional protection.
  • Currency - Money: copper pieces (CP), silver pieces (SP), gold pieces (GP) and platinum pieces (PP). 10 CP = 1 SP, 10 SP = 1 GP, 10 GP = 1 PP.

Character

  • Ability Scores - What your character is naturally good or bad at.
  • Strength (STR) - Physical.
  • Dexterity (DEX) - Speed, balance, and reflexes.
  • Constitution (CON) - Endurance and health.
  • Wisdom (WIS) - Awareness and judgement.
  • Intelligence (INT) - Reasoning and memory.
  • Charisma (CHA) - Presence and influence.
  • Class - What your character is trained to do (Fighter, Cleric, Wizard, Thief).
  • Experience (XP) - Progress earned through play that gains you Levels.
  • Level - How experienced your character is.

0 Comments