HP: 58
AC: 14
DR: 0
Attack: 2d8+2
Lurking hunters found in caverns and dungeons, their rasping tongues flicking like whips as they drag prey screaming into the dark.
HP: 155
AC: 16
DR: 3
Attack: 3d8+5
Abhartach is an Irish tyrant who refuses burial, rising again from the grave each time violence appears to settle the matter. Small in stature and terrible in persistence, he demands blood from those he once ruled and uses the certainty of his return as a weapon. The grave, the manner of burial, and the material […]
HP: 11
AC: 16
DR: 0
Attack: 1d6+1
An Abura-sumashi is a squat, stone-faced spirit seen on lonely mountain passes where oil was once stolen from roadside shrines. Its round head rises above a straw cloak, and its silence feels more like judgment than shyness. It blocks travelers carrying stolen goods, follows those who lie about them, and steps aside for anyone who […]
HP: 33
AC: 12
DR: 0
Attack: 1d10+2
Born where forests darken into the abyssal wilds, Border Striders carry messages for ancient spirits and guard the invisible thresholds of nature. Ash-bright hooves mark every line they patrol. They offer a single warning before charging through anything that defies the wild's domain.
HP: 245
AC: 16
DR: 5
Attack: 2d10+6, 2d10+6
The floor of the abyss given ambulatory form - heavy, slow, and patient in the way geology is patient. It senses vibration through ground and deep water, and it does not experience pain.
HP: 18
AC: 11
DR: 0
Attack: 1d4
A hunched shadow that clings to corners and crevices, its form barely distinguishable from the darkness it inhabits. The abyssal skulker doesn't hunt so much as wait - patient, silent, unmoving for hours until prey wanders close. Its eyes, when they open, are pits of deeper black that drink in light rather than reflect it. […]
HP: 29
AC: 12
DR: 0
Attack: 1d8+1
A living mass of corrosive ooze that dissolves anything it touches. It reacts to movement and heat, sliding toward prey without thought or fear. Its acid quickly damages metal, burns flesh, and can ruin weapons and armor if they strike too deep. Chalk, mud, water, and milk can neutralize the acid.
HP: 52
AC: 13
DR: 1
Attack: 2d6+3
A massive reptilian beast that builds nests in corrosive swamps and caves. It sprays pressurized acid from its gullet, melting armor and flesh while keeping its foes at a distance. Its hide is thick and naturally resistant to acid, letting it wallow in pools that would dissolve most creatures. Players must neutralize any lingering acid […]
HP: 42
AC: 14
DR: 0
Attack: 1d4+2, 1d4+2
A winged cat that drops like thunder, pinning prey with a single shocking impact.