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Open Dungeons A free fantasy roleplaying game

Astral Journey

Wizard Spells Mystic Powers Level: 9
Astral Journey

Spell Details

Casting Time Turn
Range Self
Duration Sustained, up to 8 hours
Target Self and up to five willing creatures
Saving Throw None

Effect

You and your allies transcend the material realm and journey through the astral realm. You can travel to any location, realm, or time you can imagine. The journey is instantaneous from your perspective, but time may pass differently in the material world. You appear as ethereal beings of pure thought and energy.

Special Notes

The spell requires you to have a clear mental image of your destination.
The DN determines how much time passes in the material world during your journey.
Traveling to unknown locations or times may have unpredictable consequences.
The DN should treat time travel as a story tool, not free player control of history.

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