Skip to main content
Open Dungeons A free fantasy roleplaying game - go to the home page

Command the Tides

Wizard Spells Mystic Powers Level: 4
Command the Tides

Spell Details

Casting Time Turn
Range 300 feet
Duration Sustained, up to 10 minutes, plus 2 minutes per caster level
Target Large body of water
Saving Throw None

Effect

You gain control over a large body of water, allowing you to manipulate its flow, create waves, or part the waters. You can create a path through water, cause flooding, or create protective barriers. The spell affects water in a 100-foot radius area.

Scaling

At 6th level, the affected area expands to 200 feet, and you can create massive tidal waves.
At 9th level, the affected area expands to 500 feet, and you can control water in multiple locations simultaneously.

Special Notes

The spell requires a substantial body of water to cast (lake, river, or ocean).

0 Comments