HP: 11
AC: 16
DR: 0
Attack: 1d6+1
An Abura-sumashi is a squat, stone-faced spirit seen on lonely mountain passes where oil was once stolen from roadside shrines. Its round head rises above a straw cloak, and its silence feels more like judgment than shyness. It blocks travelers carrying stolen goods, follows those who lie about them, and steps aside for anyone who […]
HP: 18
AC: 11
DR: 0
Attack: 1d4
A hunched shadow that clings to corners and crevices, its form barely distinguishable from the darkness it inhabits. The abyssal skulker doesn't hunt so much as wait - patient, silent, unmoving for hours until prey wanders close. Its eyes, when they open, are pits of deeper black that drink in light rather than reflect it. […]
HP: 28
AC: 15
DR: 1
Attack: 1d8+2
An aitvaras arrives as a black rooster or a streak of fire and offers prosperity without explaining where the grain, coins and milk will come from. Once accepted, it sleeps behind the stove and steals from every neighboring household to enrich its keeper. Attempts to dismiss it bring sparks in the rafters and accusations at […]
HP: 22
AC: 13
DR: 2
Attack: 1d6+1
An akaname enters neglected bathhouses after midnight and licks the grime from floors, tubs and drains with a tongue longer than its body. It is less interested in people than in the filth they leave, but anyone sleeping nearby may wake to the tongue testing whether sweat counts as part of the meal. A clean […]
HP: 16
AC: 14
DR: 0
Attack: 1d6+2
A yellow hare the size of a housecat with one straight black horn rising from its brow. It is the horn that matters. The almiraj drives beasts many times its size off their kills and out of their dens, and it does not do this by intimidation - it does it by going through them. […]
HP: 52
AC: 16
DR: 0
Attack: 2d4+3
A mouth-ringed fish that swims through the air toward spell auras.
HP: 50
AC: 16
DR: 0
Attack: 2d4+3
A star-speckled parasite that attaches to astral travelers and drinks their intent before they can arrive.
HP: 18
AC: 13
DR: 0
Attack: 1d6+2
An Azuki-arai crouches beside streams after sunset, washing red beans in a basket while singing about whether it should catch and eat the listener. The sound is often heard where no bank is visible, drawing the curious toward deep water or unstable ground. It is a nervous river spirit that frequently flees once someone answers […]
HP: 22
AC: 13
DR: 0
Attack: 1d6+1
A bannik lives behind the steam and soot of a bathhouse. It tolerates visitors who observe the house customs, but scalds anyone who enters at the forbidden hour or leaves filth behind.