Bannik
About
A bannik lives behind the steam and soot of a bathhouse. It tolerates visitors who observe the house customs, but scalds anyone who enters at the forbidden hour or leaves filth behind.
Stats
Save Rolls
Traits
Special Attack
Scalding Claw: fire, melee 5 ft, +2 to hit, 1d6+1. Steam Burst: creatures within 10 ft make a Tough save; a failed save deals 1d6 fire damage and blinds the creature until the end of its next turn. The bannik can release this burst once every 3 rounds.
Special Defense
Bathhouse Law: while inside its chosen bathhouse, the bannik has +2 AC. A visitor who asks permission aloud and leaves a clean towel or soap may pass without attack. Opening every door and vent clears the steam and removes its Steam Burst.