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Monster Trove: Old Fears and Hungry Things

Bannik

Small

About

A bannik lives behind the steam and soot of a bathhouse. It tolerates visitors who observe the house customs, but scalds anyone who enters at the forbidden hour or leaves filth behind.

Stats

HP 22
AC 13
DR 0
Attacks 1
Attack: 1d6+1

Save Rolls

Quick 2
Tough 1
Mind 2
Default Save TN (based on HP): 15

Traits

Alignment: Orderly Impartial (Arbiter)
Intelligence: Average (8-10)
Magic Resistance:
Bannik - Image Coming Soon

Special Attack

Scalding Claw: fire, melee 5 ft, +2 to hit, 1d6+1. Steam Burst: creatures within 10 ft make a Tough save; a failed save deals 1d6 fire damage and blinds the creature until the end of its next turn. The bannik can release this burst once every 3 rounds.

Special Defense

Bathhouse Law: while inside its chosen bathhouse, the bannik has +2 AC. A visitor who asks permission aloud and leaves a clean towel or soap may pass without attack. Opening every door and vent clears the steam and removes its Steam Burst.

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