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Monster Trove for Early Adventurers

Bandit

Medium

About

A bandit chooses ground where travelers must slow, bunch together or surrender the road: a fallen tree, narrow bridge, steep cut or false toll gate. Violence is a business expense, never the purpose. Most demand valuables from safety, strike the best-armed resistance first and preserve an escape route before revealing themselves.

Stats

HP 4-12
AC 12
DR 0
Attacks 1
Attack: 1d6+1

Save Rolls

Quick 2
Tough 0
Mind 1
Default Save TN (based on HP): 16

Traits

Alignment: Impartial Vile (Schemer)
Intelligence: Average (8-10)
Magic Resistance:
Bandit - Image Coming Soon

Special Attack

Hidden Shot: piercing, ranged 60 ft, +2 to hit, 1d6+1. When fired from concealment before the bandit has been located, the attack deals an additional 1d4 damage. Once the bandit attacks, that position is revealed.

Special Defense

Profit Before Blood: when half the bandits have fallen or their escape route closes, each survivor makes a Mind save and flees or surrenders on a failure. Throwing down a worthwhile purse before anyone is wounded may end the encounter without a roll.

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