Bandit
About
A bandit chooses ground where travelers must slow, bunch together or surrender the road: a fallen tree, narrow bridge, steep cut or false toll gate. Violence is a business expense, never the purpose. Most demand valuables from safety, strike the best-armed resistance first and preserve an escape route before revealing themselves.
Stats
Save Rolls
Traits
Special Attack
Hidden Shot: piercing, ranged 60 ft, +2 to hit, 1d6+1. When fired from concealment before the bandit has been located, the attack deals an additional 1d4 damage. Once the bandit attacks, that position is revealed.
Special Defense
Profit Before Blood: when half the bandits have fallen or their escape route closes, each survivor makes a Mind save and flees or surrenders on a failure. Throwing down a worthwhile purse before anyone is wounded may end the encounter without a roll.