40+ results for "Divine"
- Codex · Divine Gravity Inter-Divine Conflict Inter-Divine Conflict Gods generally do not wander far from their domains. But a god who actively moves their projected attention toward another deity's home territory is encroaching. The history of divine conflict in mortal mytho ...
- Realm The Divine Realms The Divine Realms Where belief shapes matter and a god's will and the fabric of existence are the same thing. In the upper resonance reaches of the oblong, where belief shapes matter and a god's will and the fabric of existence ar ...
- Realm The Quiet Shore ... law most completely. Orreth spent her third century in the Quiet Shore and the divine realm margins, consulting directly with death gods and transition entities about the mechanics of divine death and what, if anything, persists. ...
- Realm The Storm Throne The Storm Throne Sky-storm divine resonance. Worlds of Norse mythology form in its neighborhood. The Storm Throne appears on both the Realism Gradient and the Divine Gravity plate. A world of Norse mythology is shown positioned ne ...
- Realm The Forge Eternal The Forge Eternal Flame within the gear. A divine domain of the upper reaches. The Forge Eternal is marked on the Realism Gradient and the Divine Gravity plate by the sign of a flame inside a gear. On the Divine Gravity plate, the ...
- Realm The Verdant Court The Verdant Court The great tree. A divine domain of the upper reaches. The Verdant Court is marked on the Realism Gradient and the Divine Gravity plate by the sign of a great tree. Its neighborhood borders the Forge Eternal acros ...
- Realm The Golden Field The Golden Field The sheaf of wheat. A divine domain at the heart of the Divine Gravity plate. The Golden Field sits near the center of the Divine Gravity plate, its sign a sheaf of golden wheat, with the swirl of resonance influe ...
- Realm The Hall of Perfect Measure ... resonance in the upper reaches. The Hall of Perfect Measure is marked on the Divine Gravity plate by a set of scales. Between it and the Quiet Shore, a world of Egyptian mythology forms near judgment and death divine resonance. ...
- Relic Shard of Divine Gravity Shard of Divine Gravity 9 Wondrous Item / Amulet Fragment of crystallized divine influence from a god's domain. Passive effect depends on deity portfolio (DN determines). All shards: bearer recognized as associated with that deity ...
- Relic Divine Splinter Arrows Divine Splinter Arrows 10 Ammunition Arrowheads tipped with fragments of crystallized divine domain. Against undead and lower-realm creatures: deal 2d8 additional radiant damage and force WIS Mind save (TN 14) or be repelled for 1 ...
- Codex · The Countless Realms The Divine Realms The Divine Realms In the upper resonance reaches of the oblong, where belief shapes matter and a god's will and the fabric of existence are the same thing, lie the divine domains. Each god of sufficient power maintains a domain sh ...
- Plate Divine Gravity and World Formation How divine domains position themselves in the upper reaches and how Material worlds form in resonant proximity. The positions shown are approximate. Divine domains do not have coordinates in any system of measurement mortals have ...
- Codex · Divine Gravity Proximity as Influence Proximity as Influence The closer a Material world is to a divine domain, the more naturally that domain's deity tends toward involvement in the world's affairs. A world in the cosmological neighborhood of Zeus's domain will have ...
- Codex · Divine Gravity Divine Gravity Gods do not float free in the Multirealms. They are fixed. Not in the sense of being incapable of extending influence - gods reach across enormous distances constantly. Fixed in the sense that their domain occupies a specific posi ...
- Codex · Divine Gravity All Mythologies Are True All Mythologies Are True Every deity that has ever been worshipped in any mythology, any ancient tradition, any game system, any legend - exists somewhere in the Countless Realms. Thor and Zeus can both be real. Anubis and Hades c ...
- Bestiary Celestial Arbiter Celestial Arbiter A divine law enforcement entity from the upper realms, armored in solidified light, carrying the weight of divine authority that makes evil things stumble. HP 148 AC 17 DR 4 Save Roll Quick +2, Tough +4, Mind +4 ...
- Bestiary Solar Warden Solar Warden A patrol entity of the divine upper realms - armored in solidified sunlight, patrolling the borders of divine domains with the dispassionate efficiency of something that has done this since before the current age bega ...
- Wanderer Orreth ... in the god's service simultaneously - a specific quality of silence where the divine connection had been, like a voice stopping mid-sentence. Some of her colleagues lost their spells. Some lost their faith. Some lost both. Orret ...
- Travel Traveling the Realms ... produces given any encouragement. As the traveler moves higher into the divine resonance, colors become more vivid than colors in the Material. Light does not come from a source but from everywhere. The sound of the travel ...
- Realm The Astral Layer ... shifts that physical travel demands. A mortal body ascending toward a divine domain might begin to dissolve in the intensity of the resonance shift. A consciousness traveling astrally can navigate the same journey as pur ...
- Realm The Last Page The Last Page Named on the Realism Gradient, bracketed with the divine domains. The Last Page appears on the Realism Gradient cross-section, connected to the bracket that spans the named divine domains from the Quiet Shore to the ...
- Realm The Material Realm ... world - has a position in the infinite oblong defined by proximity to various divine and lower domains. A world with deep Egyptian mythological roots will have formed near the domain of the Egyptian gods. A world built on Norse ...
- Codex · The Shape of All Things The Realism Gradient ... Realm - the more physics governs reality. As you move outward toward the divine upper reaches, physics yields to intent. The fabric becomes responsive. In the lower regions, the opposite problem presents itself - reality is ...
- Codex · The Material Realm Your World's Position in the Material Realm ... world - has a position in the infinite oblong defined by proximity to various divine and lower domains. A world with deep Egyptian mythological roots will have formed near the domain of the Egyptian gods. A world built on Norse ...
- Codex · The Gate Keepers Encountering a Gate Keeper ... resonance as a key. Teleportation spells encode a destination and a purpose. Divine spells carry the authority of the deity who granted them. The Gate Keeper reads this resonance and, satisfied, allows passage without manifesti ...
- Relic Lower Realm Iron ... as magical for overcoming resistances, cannot be enhanced or blessed by divine magic. Armor version: DR +1, but wearer takes -1 on all saves against divine effects. Permanent. Not evil. Simply unable to be made holy. Warri ...
- Relic Entropy Ward Entropy Ward 10 Wondrous Item A circular ward inscribed on divine-realm marble. When placed on a flat surface, creates a 30-foot radius where lower-realm entropy is dampened. Within: natural healing proceeds at double the normal r ...
- Wanderer Marek Toln ... references that keep almost converging; the last physical artifact of a divine domain whose god ascended entirely beyond the oblong's structure three centuries ago, which is an unusual enough theological event that the obj ...
- Realm The Ethereal World ... conjures fire, the spell-form exists simultaneously in Material and Ethereal. Divine magic travels differently - a cleric's prayer passes through the Ethereal like a thread of intention seeking resonance, moving not in a straigh ...
- Realm The Realm of Song ... Chord is the most restricted destination in the Great Song. The Concord's divine inhabitants do not forbid access - they simply note that the Chord changes people, and that the change is permanent, and that not everyone find ...
- Realm The Vault of What Was ... What Was appears on the Realism Gradient alongside the upper Ethereal and the divine margins. Marek Toln, keeper of last things, is currently traveling with more frequency than usual between the Material worlds and the Vault of ...
- Codex · The Shape of All Things The Fabric of Existence ... it is sharp, not because you believe it should. In the upper reaches, where divine domains cluster, the fabric thins into resonance. Belief shapes matter. A god's word becomes law not because of power but because the fabric th ...
- Codex · The Shape of All Things Why Upper and Lower Are Lies ... entropic fabric rewards cruelty, domination, hunger, despair, and decay. The Divine Realms are not "above" in any physical sense, and the Lower Realms are not "below" in any physical sense, but the moral danger of the Lower Rea ...
- Codex · The Ethereal World Magic's Highway ... conjures fire, the spell-form exists simultaneously in Material and Ethereal. Divine magic travels differently - a cleric's prayer passes through the Ethereal like a thread of intention seeking resonance, moving not in a straigh ...
- Codex · The Gate Keepers The Gate Keepers ... existed before most of the realms they guard borders between. They are not divine, though gods treat them with caution. They are not creatures in the way a wolf or a demon is a creature. They are the Multirealms' own mechanis ...
- Codex · The Gate Keepers What They Are Not ... and capacity - not goodness. A deeply good person might be turned back from a divine realm not because they are unworthy but because they are not prepared for the resonance shift. The Gate Keeper turns them back for the same rea ...
- Codex · The Countless Realms The Specialty Realms The Specialty Realms Between the divine upper reaches and the lower depths, scattered throughout the Ethereal's infinite middle space, lie the specialty realms - places defined by a single dominant quality of experience that has a ...
- Relic Gate Keeper's Seal ... simultaneously. Does not function against Gate Keepers acting under direct divine command or to specifically prohibited realms. 1 use per day (resets at dawn). Gate Keepers did not make these. They simply consented to their e ...
- Relic Void Glass ... deepest Lower Realms and the total void. When held to the eye: any magical or divine effect within 30 feet becomes clearly visible as distinct threads and flows. Cannot be blocked by anything short of a Seal of Unmaking. Additio ...
- Relic Resonance Bell ... 300 feet. Rings twice when a Gate Keeper is present. Rings three times when a Divine or Lower realm creature has fully manifested in the Material within 500 feet. Rings continuously when an active planar portal is within 100 fee ...