Realms GuideAtlas of the Infinite
OpenDungeons
Celestial Arbiter
Bestiary

Divine Realm Inhabitants

Celestial Arbiter

A divine law enforcement entity from the upper realms, armored in solidified light, carrying the weight of divine authority that makes evil things stumble.

Found in The Divine Realms

CELESTIAL ARBITER

HP
148
AC
17
DR
4
Save Roll
Quick +2, Tough +4, Mind +4
Alignment
Orderly Guardian
Intelligence
15 - Exceptional
Magic Resistance
Immune to poison, disease, fear, and charm. Resistant to necrotic and fire.
Number of Attacks
2
Attack
d20+7 vs AC, 2d8+5 radiant (judgment blade of concentrated divine law)
Size
Large
Special Defense
Divine Authority: evil-aligned creatures who directly attack an Arbiter make WIS Mind save (TN 16) or suffer -3 to all attack rolls against it for the encounter.
Special Attack
Holy Writ: once per 3 rounds. CON Tough save (TN 16) or take 3d8 radiant damage and be marked. While marked, each attack against the Arbiter or its allies also deals 1d8 radiant to the attacker. Mark lasts 1 minute.

Behavior

Does not initiate combat - it arrests. Issues a single command before striking. Fights to subdue rather than kill when possible.

DN Note

Arbiters are terrifying because they are not the villain. A party fighting one has usually done something wrong - or is being mistaken for someone who did.