
Bestiary
Divine Realm Inhabitants
Celestial Arbiter
A divine law enforcement entity from the upper realms, armored in solidified light, carrying the weight of divine authority that makes evil things stumble.
Found in The Divine Realms
CELESTIAL ARBITER
- HP
- 148
- AC
- 17
- DR
- 4
- Save Roll
- Quick +2, Tough +4, Mind +4
- Alignment
- Orderly Guardian
- Intelligence
- 15 - Exceptional
- Magic Resistance
- Immune to poison, disease, fear, and charm. Resistant to necrotic and fire.
- Number of Attacks
- 2
- Attack
- d20+7 vs AC, 2d8+5 radiant (judgment blade of concentrated divine law)
- Size
- Large
- Special Defense
- Divine Authority: evil-aligned creatures who directly attack an Arbiter make WIS Mind save (TN 16) or suffer -3 to all attack rolls against it for the encounter.
- Special Attack
- Holy Writ: once per 3 rounds. CON Tough save (TN 16) or take 3d8 radiant damage and be marked. While marked, each attack against the Arbiter or its allies also deals 1d8 radiant to the attacker. Mark lasts 1 minute.
Behavior
Does not initiate combat - it arrests. Issues a single command before striking. Fights to subdue rather than kill when possible.
DN Note
Arbiters are terrifying because they are not the villain. A party fighting one has usually done something wrong - or is being mistaken for someone who did.