
Chapters 9 and 10
Relics of the Realms
The items in this chapter are not found in dungeons. They are the residue of cosmological events - fragments of divine domains, crystallizations of specific resonant frequencies, objects that have absorbed so much of a particular reality's character that they carry that character wherever they go.
A shard of divine influence is not a bonus. It is a fragment of a living god's will, hardened into something a mortal can hold.
No relic answers to that. Perhaps it is kept in the Vessel Incomplete.
On Stacking and Cosmological Items
Standard magic stacking rules apply to all numeric bonuses. The qualitative effects - perception, planar interaction, cosmological sensing - do not stack mechanically but combine narratively. A party that has assembled a coherent cosmological toolkit - things that work together - has done something interesting. Reward it by making the cosmological layer genuinely explorable to them.
When a relic would bypass a major story obstacle, sealed realm, divine ward, Gate Keeper judgment, or campaign-defining mystery, the DN decides how the relic interacts with that force.