
Bestiary
Divine Realm Inhabitants
Solar Warden
A patrol entity of the divine upper realms - armored in solidified sunlight, patrolling the borders of divine domains with the dispassionate efficiency of something that has done this since before the current age began.
Found in The Divine Realms
SOLAR WARDEN
- HP
- 94
- AC
- 15
- DR
- 3
- Save Roll
- Quick +3, Tough +3, Mind +2
- Alignment
- Orderly Guardian
- Intelligence
- 12 - Bright
- Magic Resistance
- Immune to radiant damage. Resistant to fire.
- Number of Attacks
- 2
- Attack
- d20+6 vs AC, 1d10+4 radiant (light lance of pure concentrated solar energy)
- Size
- Medium
- Special Defense
- Solar Aura: undead and lower-realm creatures within 30 feet suffer -2 to all rolls.
- Special Attack
- Blinding Pulse: once per 4 rounds. DEX Quick save (TN 14) or blinded until end of next turn and take 2d6 radiant damage.
Behavior
Patrols come in pairs. Challenges first, attacks second. If one is attacked, the other begins sending distress signal within 1 round.
DN Note
Use Solar Wardens to establish the inhabited, governed nature of divine realms. They make divine domains feel like real places with real borders.