DN Guide Home / Core References / DN Guide — Select a topic — The Three Pillars of DN Authority The DN's Real Job When to Channel Your Inner DN Inflation: The Silent Campaign Killer Why Magic Item Inflation Hurts The Alternative Economy Consistency: The Immersion Contract Repelled Attrition and Fighting Resting - Hit Point Recovery What is a Creature? What is a Humanoid? Divine Effects Damage Reduction Magic Items Coins Torches Lanterns Potions Scrolls Probability Roll Holy vs Unholy Weary Condition What an Encounter Really Is Encounters at High Level The Real Killer Think in Sequences, Not Singles Mix Encounter Types Give Signs of Strain Magic Items Use by Class Magic Stacking and Nature of Magic Magical Resistance vs. Immunity Magical Backlash Touch or Target Range Trigger Spells Spell Interruption Saving Rolls Magical Healing Combat Timing Turn and Round Day Cycles Night Vision Twilight Sight Dark Sense Thermal Vision Vision Adjudication Notes Lower Realm Creatures Magic and Spell Resistance Wizard Spell Learning Spell Scaling Damage Type Descriptions Duration Per Level Mindless Undead and Mind Saves Adventures Made Easy Bring It to Life Deities and Clerics Cosmos and Realms Treasure and Class Worldbuilding for DNs Level 10 - Apex of Mortals Bonus Content! The Three Pillars of DN Authority The DN's Real Job When to Channel Your Inner DN Inflation: The Silent Campaign Killer Why Magic Item Inflation Hurts The Alternative Economy Consistency: The Immersion Contract Repelled Attrition and Fighting Resting - Hit Point Recovery What is a Creature? What is a Humanoid? Divine Effects Damage Reduction Magic Items Coins Torches Lanterns Potions Scrolls Probability Roll Holy vs Unholy Weary Condition What an Encounter Really Is Encounters at High Level The Real Killer Think in Sequences, Not Singles Mix Encounter Types Give Signs of Strain Magic Items Use by Class Magic Stacking and Nature of Magic Magical Resistance vs. Immunity Magical Backlash Touch or Target Range Trigger Spells Spell Interruption Saving Rolls Magical Healing Combat Timing Turn and Round Day Cycles Night Vision Twilight Sight Dark Sense Thermal Vision Vision Adjudication Notes Lower Realm Creatures Magic and Spell Resistance Wizard Spell Learning Spell Scaling Damage Type Descriptions Duration Per Level Mindless Undead and Mind Saves Adventures Made Easy Bring It to Life Deities and Clerics Cosmos and Realms Treasure and Class Worldbuilding for DNs Level 10 - Apex of Mortals Bonus Content!