Probability Roll

When the outcome of an event isn't tied to skill or reaction - such as whether a potion vial breaks, a rope snaps, or a lantern tips over - use a Probability Roll. You, the DN, decides the likelihood. Common examples: 50% or TN 10, and DN or player rolls once to resolve it.

Probability Rolls keep play fast, fair, and grounded in chance rather than player stats.

Usage Tip: You can roll percentage dice for simplicity or use a TN roll for percentage d20 if you want consistency with other mechanics i.e. 50% chance, roll a 10 or greater on a twenty-sided die.

Tip: You, the DN, determines when a probability roll is necessary.

Common Probability Rolls

Torch blown out by wind : 25%
Potion vial breaks on hard fall : 33%
Lantern glass cracks when dropped : 50%
Rope snaps under strain : 20%
Scroll damaged by water : 40%
Bowstring frays or snaps : 15%
Oil flask leaks in pack : 10%
Ration spoils after several wet days : 30%
Map ruined by exposure or fire spark : 35%
Campfire catches nearby grass : 20%
Bridge plank breaks under weight : 25%

Leave a Comment

0 Comments

Comments are kept focused and respectful.
Maximum 1000 characters. All comments are reviewed before appearing.
Please do not include any URLs or website addresses in your comment.

Please do not include your email address here.
1000 characters remaining
Type OD to confirm you are not a bot: