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Open Dungeons A free fantasy roleplaying game

Dawn's Lance

Cleric Spells Sacred Powers Level: 6
Dawn's Lance

Spell Details

Casting Time Turn
Range 300 feet
Duration Instant
Target Line 10 feet wide, up to 300 feet long
Saving Throw DEX Quick (half damage on successful save)

Effect

You call forth a brilliant lance of dawn light that lances outward in a straight line. All creatures in the line take 6d8 radiant damage. Undead and creatures vulnerable to sunlight take double damage, and if they fail the Quick save they are also repelled for 1 minute.

Scaling

At 9th level, you can fire up to 3 lances in different directions from your position.

Special Notes

Line of effect is required; opaque solid barriers block the beam. It ignores invisibility and magical darkness, and it can damage objects along its path. The brilliant light is visible for miles and dispels magical darkness along its entire length. Repelled creatures must use their movement to move as far away as possible and may attempt a Mind save at the end of each turn to end the effect.

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