Wandering Sand-Born
About
A lone Sand-Born drifting the maze corridors, drawn to the sound of intruders. The maze will not let its soldiers stay dead, and it pulls itself back together from the sand again and again.
Stats
Save Rolls
Traits
Special Attack
Sand-Claw: bludgeoning, melee, +3 to hit, 1d6+1 bludgeoning.
Special Defense
Reforms from sand 5 rounds after destruction unless dragged away or burned. Immune to poison and disease. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).