Marut
About
There is never one. They come as a company, young, armed, brilliant and enormously loud, riding the front of the storm they are also somehow made of. They are not malicious and are not exactly attacking - they are moving, at speed, in formation, and everything in the path of that is dealt with on the way past. They can be spoken to. They will not stop to listen. Anyone who wants to negotiate has to keep up.
Stats
Save Rolls
Traits
Special Attack
Golden Spears: piercing, melee 15 ft, +6 to hit, 2d10+5, three times each round as the company passes through. Storm Front: 60 ft line, save Dex Quick, fail save roll 2d10+5 lightning as the weather arrives ahead of them, cooldown 2 rounds.
Special Defense
Never One: this stat block is the company, not an individual. It cannot be flanked, surrounded or reduced by killing individuals, and it acts as a single thing. Passing Through: it moves in one direction at speed and does not turn back. Any creature that gets out of the line of travel is not pursued, and the encounter ends when the storm has gone over. Reduced to 0 HP the company breaks up into weather and is gone, and reforms elsewhere in the same season.