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Monster Trove for Seasoned Adventurers

Marid

Large

About

The proudest and mightiest of the genies, a towering being of living water who regards even other genies as lessers. A marid does nothing quietly - it boasts, bargains theatrically, and reshapes seas and storms to suit its mood. Bound or free, it expects to be addressed with the deference owed a king, and it remembers a slight far longer than a favor.

Stats

HP 210
AC 17
DR 1
Attacks 3
Attack: 2d8+6, 2d8+6, 2d8+6

Save Rolls

Quick 3
Tough 5
Mind 4
Default Save TN (based on HP): 6

Traits

Alignment: Wild Impartial (Seeker)
Intelligence: Exceptional (15-16)
Magic Resistance: +4 to saves vs. spells
Marid - Image Coming Soon

Special Attack

Trident: piercing, melee 10 ft, +5 to hit, 2d8+6 piercing (three sweeping strikes). Water Jet: water, 60 ft, save Dex Quick, 4d8 bludgeoning and knocked prone on a failed save, cooldown 2 rounds. Watery Body: dissolves into water to slip a hold or restraint and reform nearby, cooldown 2 rounds.

Special Defense

Elemental Water: resists cold; amphibious, swims at very fast speed and shapes water at will. Genie's Pride: +4 to saves against spells. Senses: Night Vision (60 ft), Vibration Sense (feels movement, water vibration, 30 ft).

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