Jormungandr
About
Jormungandr lies around the world beneath the ocean with its tail in its mouth. When even a small length rises, coastlines flood, ships climb scales like islands and poison turns the sky the color of old brass.
Stats
Save Rolls
Traits
Special Attack
World-Coil: bludgeoning, melee 30 ft, +7 to hit, 5d10+7. A ship or Huge creature hit must make a Tough save or become restrained in the coil. Sea Venom: creatures in a 90 ft cone make a Tough save; a failed save deals 5d8 poison damage and makes the creature weary, while a successful save deals half damage.
Special Defense
Tail in Mouth: Jormungandr cannot use World-Coil against more than one target unless it releases its tail. If forced to release it by 40 damage dealt to the mouth in one round, sea level rises violently but its AC falls by 3 for 2 rounds. It cannot be killed permanently while any part of its body still circles the world.