Ghost
About
A soul anchored to the place of its death by an unfinished grievance, replaying its final torment and dragging the living into it. It can slip into the bodies of the unwary and wear them like a stolen coat.
Stats
Save Rolls
Traits
Special Attack
Withering Touch: necrotic, melee 5 ft, +4 to hit, 3d6+5 necrotic. Possession: control, 5 ft, save Wis Mind, the ghost enters and controls a humanoid on a failed save until driven out, cooldown 3 rounds. Horrifying Visage: 60 ft, save Wis Mind, frightened and aged on a failed save, cooldown 3 rounds.
Special Defense
Incorporeal: moves through objects; resists nonmagical damage. Ethereal Jaunt: can shift to the ethereal plane and back. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).