Ghost-Current Serpent
About
A vast serpent that swims the ghost-currents between worlds, trailing mist, half-heard voices, and the light of drowned stars. It moves like cold water poured through the room, flowing through cracks and fog as if it had no bones. Its undertow drags everything in a long line off its feet and away, chilled and stranded, while it doubles back to feed.
Stats
Save Rolls
Traits
Special Attack
Current Bite: piercing/cold, melee, +6 to hit, 3d8+5. Ghost Undertow: 40-ft line, save Dex Quick or pulled 30 ft and chilled for 1 round, cooldown 3 rounds.
Special Defense
Current Body: can pass through narrow cracks, fog, and water as if liquid. Resists cold, necrotic, and nonmagical physical attacks. Senses: Thermal Vision (60 ft), Keen Smell.