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Monster Trove for Seasoned Adventurers

Ghoul

Medium

About

Ravenous undead that haunt graveyards and feeding grounds, driven by an endless hunger for living flesh. A single rake of their claws can lock a victim rigid while they feed.

Stats

HP 75
AC 13
DR 0
Attacks 2
Attack: 1d6+2, 1d6+2

Save Rolls

Quick 3
Tough 2
Mind 0
Default Save TN (based on HP): 13

Traits

Alignment: Wild Vile (Reaver)
Intelligence: Below Average (5-7)
Magic Resistance: -
Ghoul - Image Coming Soon

Special Attack

Claws: slashing, melee 5 ft, +2 to hit, 1d6+2 slashing (two claws). Bite: piercing, melee 5 ft, 1d8+2 piercing. Paralyzing Touch: necrotic, melee 5 ft, save Con Tough, paralyzed for 1 minute on a failed save (repeat the save at the end of each turn), cooldown 2 rounds.

Special Defense

Undead Nature: immune to poison, charm, and sleep. Pack Feeder: has +2 to hit a creature that already has another ghoul adjacent to it. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).

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