Einheri
About
He died well and he was chosen for it, and now he spends the day fighting and the evening eating and the night drinking, and in the morning he does it again. He is not cursed and does not want rescuing. He is enormously good company, entirely without fear, and he will fight you all day with real interest in how you do it, and he will be genuinely pleased if you turn out to be difficult.
Stats
Save Rolls
Traits
Special Attack
Axe and Shield-Rim: slashing, melee 5 ft, +6 to hit, 3d6+5, and a shield strike, 3d6+5, as his second attack each round. Holmgang: 30 ft, no attack roll and no save. He formally challenges one creature to single combat. While the challenge stands he fights that creature and no other, and neither will his companions interfere, which is often worth more to a party than winning.
Special Defense
Rises at Dawn: reduced to 0 HP he dies properly and is dead for the rest of the day. At the next sunrise he gets up whole, wherever his body lies, with no memory of having lost. He cannot be permanently killed at all, by any means, and he does not consider this an advantage worth mentioning. No Fear: fear, morale, intimidation and despair effects fail outright. He has already done the frightening part.