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Monster Trove: Things Others Swore They Saw

Einheri

Medium

About

He died well and he was chosen for it, and now he spends the day fighting and the evening eating and the night drinking, and in the morning he does it again. He is not cursed and does not want rescuing. He is enormously good company, entirely without fear, and he will fight you all day with real interest in how you do it, and he will be genuinely pleased if you turn out to be difficult.

Stats

HP 130
AC 18
DR 3
Attacks 2
Attack: 3d6+5, 3d6+5

Save Rolls

Quick 2
Tough 4
Mind 2
Default Save TN (based on HP): 10

Traits

Alignment: Orderly Impartial (Arbiter)
Intelligence: Average (8-10)
Magic Resistance: Raise dead cast on an einheri is politely declined. He is not in need of it and finds the offer funny.
Einheri - Image Coming Soon

Special Attack

Axe and Shield-Rim: slashing, melee 5 ft, +6 to hit, 3d6+5, and a shield strike, 3d6+5, as his second attack each round. Holmgang: 30 ft, no attack roll and no save. He formally challenges one creature to single combat. While the challenge stands he fights that creature and no other, and neither will his companions interfere, which is often worth more to a party than winning.

Special Defense

Rises at Dawn: reduced to 0 HP he dies properly and is dead for the rest of the day. At the next sunrise he gets up whole, wherever his body lies, with no memory of having lost. He cannot be permanently killed at all, by any means, and he does not consider this an advantage worth mentioning. No Fear: fear, morale, intimidation and despair effects fail outright. He has already done the frightening part.

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