Divine Sentinel Guard
About
A fragment of divine will given form in blinding light and grinding sand, with one purpose and no capacity to tire or negotiate. Destroyed, it dissolves into a pillar of light that fades in seconds.
Stats
Save Rolls
Traits
Special Attack
Radiant Strike: radiant, melee, +3 to hit, 1d6+2 radiant (DR does not reduce). Divine Rebuke: radiant, 20-ft radius burst, save Wis Mind, 1d8 radiant and blinded for 1 round on a failed save (half and no blind on a success), cooldown 2 rounds.
Special Defense
Divine Form: immune to poison, disease, psychic, charm, and fear; resists nonmagical physical damage (half). Vulnerable to necrotic (double). Regenerates 3 hit points each round on its consecrated ground. Below half hit points it blazes brighter, imposing -1 on attacks in the room unless foes avert their eyes. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).