Divine Sentinel
About
A celestial enforcer draped in flowing robes, its skin luminous like polished marble touched by dawn. The divine sentinel moves with fluid precision, greatsword held ready - the blade humming with contained radiance that leaves afterimages in the air. No armor weighs it down; divine authority itself turns aside blows meant for lesser beings. When it strikes, the sword cuts through darkness and doubt as easily as flesh, and those caught in its holy ray feel judgment made manifest. It doesn't speak threats or offer mercy - it simply acts, carrying out cosmic law with the certainty of stars following their courses.
Stats
Save Rolls
Traits
Special Attack
Holy Ray: 10 ft, save Dex Quick, fail save roll 3d4+3 radiant damage, cooldown 2 rounds.
Special Defense
Radiant Authority. Teleport: Move in any direction of unoccupied space up to 40 feet away.