Properties
Damage
1d6
Bonus
+2 to hit and +3 damage
Uses
3 charges
Effect
Wounds inflicted by this weapon cannot be healed by potions or magic for 3 rounds. Each charge poisons the target, dealing 1d6 damage per round for 3 rounds. Additional charges extend the poison's duration rather than stacking the damage. A CON Tough save halves the total damage from each charge. The blade rusts when depleted.
About
A chain-and-sickle that does 1d6 damage with a blackened blade that wilts plants on contact and leaves a sour smell in the air when it passes through foliage.