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Dispatches from the table

Category: DN Guide

Rules insights, worldbuilding sparks, new releases, and practical ideas for your next session.

DN Guide

Scrolls

Scrolls are resilient and practical. They can be rolled or folded without harm, stored in tubes or pouches, and weigh little unless bundled in…

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DN Guide

Potions

Potions come in small corked vials, often etched or color-coded for easy identification. Each fits neatly into a belt pouch or bandolier slot. Treat…

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DN Guide

Lanterns

A well-made lantern burns longer and brighter than a torch, its flame protected by glass and metal. A hooded lantern casts bright light out…

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DN Guide

Torches

A standard torch burns for about one hour, shedding bright light out to 20 feet and dim light another 20 feet beyond. In open…

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DN Guide

Coins

Common coins are nearly identical in size and weight, regardless of metal. Unless you, the DN, decide otherwise for a particular realm or culture,…

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DN Guide

Magic Items

Unlike ordinary equipment, magic items retain their enchantments indefinitely unless specifically dispelled, destroyed, or used up. Magic, however, does not make an item indestructible.…

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DN Guide

Damage Reduction

Unless a rule states otherwise, DR reduces all Physical damage types: Bludgeoning, Piercing, Slashing, Fire, Cold, Lightning, Thunder, Acid, Force, Radiant, and Necrotic. Magic…

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DN Guide

Divine Effects

Certain epic or divine effects exist beyond a spell's influence. A spell typically covers mundane, normal rolls - attack, chances, save rolls - where…

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DN Guide

What is a Humanoid?

A creature is Humanoid if it has a roughly upright or semi-upright, bilaterally symmetric body plan; possesses manipulative appendages capable of wielding tools and…

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