Probability Roll
When the outcome of an event isn't tied to skill or reaction - such as whether a potion vial breaks, a rope snaps, or…
Read the chapterRules insights, worldbuilding sparks, new releases, and practical ideas for your next session.
When the outcome of an event isn't tied to skill or reaction - such as whether a potion vial breaks, a rope snaps, or…
Read the chapterScrolls are resilient and practical. They can be rolled or folded without harm, stored in tubes or pouches, and weigh little unless bundled in…
Read the chapterPotions come in small corked vials, often etched or color-coded for easy identification. Each fits neatly into a belt pouch or bandolier slot. Treat…
Read the chapterA well-made lantern burns longer and brighter than a torch, its flame protected by glass and metal. A hooded lantern casts bright light out…
Read the chapterA standard torch burns for about one hour, shedding bright light out to 20 feet and dim light another 20 feet beyond. In open…
Read the chapterCommon coins are nearly identical in size and weight, regardless of metal. Unless you, the DN, decide otherwise for a particular realm or culture,…
Read the chapterUnlike ordinary equipment, magic items retain their enchantments indefinitely unless specifically dispelled, destroyed, or used up. Magic, however, does not make an item indestructible.…
Read the chapterUnless a rule states otherwise, DR reduces all Physical damage types: Bludgeoning, Piercing, Slashing, Fire, Cold, Lightning, Thunder, Acid, Force, Radiant, and Necrotic. Magic…
Read the chapterCertain epic or divine effects exist beyond a spell's influence. A spell typically covers mundane, normal rolls - attack, chances, save rolls - where…
Read the chapterA creature is Humanoid if it has a roughly upright or semi-upright, bilaterally symmetric body plan; possesses manipulative appendages capable of wielding tools and…
Read the chapter