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Open Dungeons A free fantasy roleplaying game

Wild Judgment

Cleric Spells Sacred Powers Level: 7
Wild Judgment

Spell Details

Casting Time Turn
Range 200 feet
Duration Instant
Target 80-foot radius area
Saving Throw DEX Quick (half damage on successful save)

Effect

You call upon the primal forces of nature to judge all within the area. Creatures that have harmed the natural world take 8d6 damage (the DN chooses bludgeoning, piercing, or elemental to fit the manifestation). Those guilty of grave ecological crimes who fail the Quick save are also cursed by nature, suffering a -4 penalty to all rolls when in natural environments.

Special Notes

The judgment manifests as earthquakes, lightning, thorny vines, and animal attacks all striking simultaneously. The DN determines what constitutes "ecological crimes" for the purpose of enhanced damage and curses. Creatures may attempt a Mind save at the end of each day to end temporary curses. The permanent area effect (9th level) requires natural ground to function.

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