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Open Dungeons A free fantasy roleplaying game

Vermin Growth

Cleric Spells Sacred Powers Level: 4
Vermin Growth

Spell Details

Casting Time Turn
Range 60 feet
Duration 10 minutes, plus 2 minutes per level
Target Up to 8 tiny vermin (insects, spiders, etc.)
Saving Throw None

Effect

You cause small vermin to grow to the size of dogs, gaining increased strength and intelligence. Each affected creature gains +2 to hit, +1d6 damage to their attacks, and becomes able to follow simple commands. They remain loyal to you for the spell's duration.

Scaling

At 6th level, you can affect up to 12 vermin, and they gain the ability to speak one language you know. At 9th level, the vermin can grow to horse size and gain +4 to hit and +2d6 damage.

Special Notes

The vermin return to normal size when the spell ends. The DN determines what creatures qualify as "vermin" for this spell. The DN assigns simple statlines appropriate to size; when the spell ends, creatures revert and any excess HP is lost.

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