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Open Dungeons A free fantasy roleplaying game

Verdict Flame

Cleric Spells Sacred Powers Level: 5
Verdict Flame

Spell Details

Casting Time Turn
Range 60 feet
Duration Instant
Target 20-foot radius area
Saving Throw DEX Quick (half damage on successful save)

Effect

You conjure divine flames that judge the moral worth of all within. Good creatures regain 4d6 hit points. Evil creatures take 4d6 fire damage, and if they fail the Quick save they are also frightened of you for 1 minute. Neutral creatures are unaffected.

Scaling

At 6th level, the damage/healing increases to 5d6. At 9th level, the radius expands to 30 feet, and neutral creatures take 4d6 fire damage and gain +2 to saves vs evil effects for 1 hour.

Special Notes

The flames burn with the colors of divine judgment—gold for good, silver for neutral, crimson for evil. The DN determines creature alignment for the purpose of this spell's effects. Frightened creatures may attempt a Mind save at the end of each of their turns to end the effect. Healing bypasses the body entirely. The +2 bonus to saves vs evil effects (9th-level) doesn't stack with other save-boosting spells—use the best.

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