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Verdant Judgment

Cleric Spells Sacred Powers Level: 6
Verdant Judgment

Spell Details

Casting Time Turn
Range 150 feet
Duration Instant
Target 80-foot radius area
Saving Throw DEX Quick (half damage on successful save)

Effect

You call upon nature itself to judge all within the area. Massive vines, roots, and thorns erupt from the ground, dealing 6d6 piercing damage to all creatures. Those who have harmed nature or committed ecological crimes take double damage, and if they fail the Quick save they are also entangled by the vegetation for 1 minute.

Scaling

At 9th level, the vegetation becomes permanent, transforming the area into a memorial to nature's wrath.

Special Notes

The DN determines what constitutes "ecological crimes" for the double damage effect. Entangled creatures may attempt a Tough save at the end of each turn to break free. The vegetation that remains after the spell provides hampering ground and may have other lasting effects. Requires natural ground; blocked by worked stone, metal decking, or similar surfaces.

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