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Open Dungeons A free fantasy roleplaying game

Verdant Flame

Cleric Spells Sacred Powers Level: 4
Verdant Flame

Spell Details

Casting Time Turn
Range 60 feet
Duration Instant
Target 15-foot radius area
Saving Throw DEX Quick (half damage on successful save)

Effect

You call forth flames that burn corruption while nurturing natural life. All creatures in the area take 3d6 fire damage. Plant creatures and natural vegetation take no damage and instead regain hit points equal to the damage roll. Undead and constructs take double damage.

Scaling

At 6th level, the damage increases to 4d6 fire damage. At 9th level, the flames also cure diseases and poisons affecting creatures in the area.

Special Notes

The flames appear green and gold, burning with the essence of life itself. Plants that regain hit points from this spell grow visibly healthier and more vibrant. The curing aspect bypasses the body entirely.

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