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Open Dungeons A free fantasy roleplaying game

Realm Gate

Cleric Spells Sacred Powers Level: 7
Realm Gate

Spell Details

Casting Time 4 turns if already personally visited before, else 2 hours visualizing after studying
Range 20 feet
Duration 3 minutes
Target Portal between two locations
Saving Throw None

Effect

You create a gateway between two locations within the same realm for the spell's duration. The portal appears as an archway of divine energy and allows instant two-way travel for any creature that passes through. The gate can span any distance within the realm and connect any two locations you have visited or can clearly visualize through study and lore.

Scaling

At 10th level, you can open gateway portals to other realms and planes of existence, not just locations within the same realm.

Special Notes

Both endpoints must be locations you have personally visited or have an intimate connection to, else can clearly visualize through study and lore. Gate creation fails against consecrations, dimensional locks, or antimagic anchoring at either endpoint (unless the DN states otherwise). Hostile creatures can use the gates while active.

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