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Open Dungeons A free fantasy roleplaying game

Judgment Strike

Cleric Spells Sacred Powers Level: 5
Judgment Strike

Spell Details

Casting Time Turn
Range 100 feet
Duration Instant
Target One creature
Saving Throw CON Tough (half damage on successful save)

Effect

You call down divine judgment in the form of a massive bolt of divine energy. The spell deals 6d6 radiant damage. On a failed Tough save, the target is also stunned until the end of its next turn as divine authority overwhelms them.

Scaling

At 6th level, the damage increases to 7d6 radiant damage. At 9th level, the bolt can arc to up to 2 additional creatures within 30 feet of the primary target.

Special Notes

The bolt leaves a brief pillar of golden light that marks the point of impact. The stunning represents divine judgment overwhelming the target's will.

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