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Open Dungeons A free fantasy roleplaying game

Judgment Flame

Cleric Spells Sacred Powers Level: 4
Judgment Flame

Spell Details

Casting Time Turn
Range 60 feet
Duration Instant
Target 20-foot radius area
Saving Throw DEX Quick (half damage on successful save)

Effect

You call forth flames of divine judgment that burn the guilty while sparing the innocent. All creatures in the area take 3d6 fire damage. Creatures that have committed acts of murder, betrayal, or grave sacrilege (murder in cold blood, betrayal of sworn oaths, desecration of sacred sites) take double damage, and if they fail the Quick save they are also wracked with guilt, suffering a -2 penalty to all rolls for 1 hour.

Scaling

At 6th level, the damage increases to 4d6 fire damage. At 9th level, you can choose to make the flames deal radiant damage instead of fire damage.

Special Notes

The DN determines what acts qualify as "grave" enough to trigger the additional effects. The flames appear golden and burn with unnatural intensity.

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