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Open Dungeons A free fantasy roleplaying game

Green Gate

Cleric Spells Sacred Powers Level: 5
Green Gate

Spell Details

Casting Time Turn
Range Touch
Duration 10 minutes, plus 2 minutes per level
Target Two natural locations you have visited
Saving Throw None

Effect

You create a portal between two natural outdoor locations, allowing instant travel between them. The portal appears as an archway of living wood and vines. Up to 8 creatures can pass through each round; at the start of each round, this limit resets at the start of your turn, and the passage is instantaneous.

Scaling

At 6th level, the range extends to any natural location on the same realm. At 9th level, you can connect to natural locations on other realms of existence.

Special Notes

Both locations must be natural outdoor areas with living plants. The portals are clearly magical and may attract unwanted attention. Gate creation fails against consecrations, wards, or antimagic anchoring either endpoint.

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