Skip to content
Open Dungeons A free fantasy roleplaying game

Celestial Flame

Cleric Spells Sacred Powers Level: 8
Celestial Flame

Spell Details

Casting Time Turn
Range 150 feet
Duration Instant
Target 60-foot radius area
Saving Throw DEX Quick (half damage on successful save)

Effect

You call down a massive pillar of celestial fire that engulfs a large area. All creatures in the area take 8d6 radiant damage. Undead and fiends take double damage, and if they fail the Quick save they are also repelled for 1 minute. The flames dispel magical darkness in the burst and suppress such effects within 120 feet for 1 minute. Suppressed effects don't end globally; if the caster and effect leave the zone and duration remains, they resume.

Special Notes

Line of effect is required; total cover blocks the effect. The celestial flame burns without heat or smoke and leaves no scorch marks. Repelled creatures must use their movement to move as far away as possible and may attempt a Mind save at the end of each turn to end the effect. The light created is visible for miles.

Leave a Comment

0 Comments

Comments are kept focused and respectful.
Maximum 1000 characters. All comments are reviewed before appearing.
Please do not include any URLs or website addresses in your comment.

Please do not include your email address here.
1000 characters remaining
Type OD to confirm you are not a bot: