Unicorn
About
A radiant horned horse that wards an ancient glade, gentle to the pure of heart and merciless to those who defile its wood. A unicorn heals the wounded, walks unseen between its trees, and asks only that its sanctuary be left unspoiled - but it will run through anyone who comes with axe or torch.
Stats
Save Rolls
Traits
Special Attack
Horn: piercing, melee 5 ft, +3 to hit, 2d6+4 piercing and radiant. Hooves: bludgeoning, melee 5 ft, 1d8+4 bludgeoning. Healing Touch: restores 3d8 hit points to a wounded ally it touches, cooldown 2 rounds. Glade Step: teleports between any two trees within its wood.
Special Defense
Magic Resistance: +2 to saves against spells. Sacred Ward: immune to poison and charm; its presence lifts minor curses. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).