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Monster Trove for Seasoned Adventurers

Unicorn

Large

About

A radiant horned horse that wards an ancient glade, gentle to the pure of heart and merciless to those who defile its wood. A unicorn heals the wounded, walks unseen between its trees, and asks only that its sanctuary be left unspoiled - but it will run through anyone who comes with axe or torch.

Stats

HP 105
AC 16
DR 0
Attacks 2
Attack: 2d6+4, 1d8+4

Save Rolls

Quick 4
Tough 3
Mind 4
Default Save TN (based on HP): 11

Traits

Alignment: Wild Kind (Liberator)
Intelligence: High (13-14)
Magic Resistance: Magic resistance (+2 to saves vs. spells)
Unicorn - Image Coming Soon

Special Attack

Horn: piercing, melee 5 ft, +3 to hit, 2d6+4 piercing and radiant. Hooves: bludgeoning, melee 5 ft, 1d8+4 bludgeoning. Healing Touch: restores 3d8 hit points to a wounded ally it touches, cooldown 2 rounds. Glade Step: teleports between any two trees within its wood.

Special Defense

Magic Resistance: +2 to saves against spells. Sacred Ward: immune to poison and charm; its presence lifts minor curses. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).

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