Skip to content
Open Dungeons A free fantasy roleplaying game
Monster Trove for Seasoned Adventurers

Unicorn

Large

About

A radiant horned horse that wards an ancient glade, gentle to the pure of heart and merciless to those who defile its wood. A unicorn heals the wounded, walks unseen between its trees, and asks only that its sanctuary be left unspoiled - but it will run through anyone who comes with axe or torch.

Stats

HP 105
AC 16
DR 0
Attacks 2
Attack: 2d6+4, 1d8+4

Save Rolls

Quick 4
Tough 3
Mind 4
Default Save TN (based on HP): 11

Traits

Alignment: Wild Kind (Liberator)
Intelligence: High (13-14)
Magic Resistance: Magic resistance (+2 to saves vs. spells)
Unicorn - Image Coming Soon

Special Attack

Horn: piercing, melee 5 ft, +3 to hit, 2d6+4 piercing and radiant. Hooves: bludgeoning, melee 5 ft, 1d8+4 bludgeoning. Healing Touch: restores 3d8 hit points to a wounded ally it touches, cooldown 2 rounds. Glade Step: teleports between any two trees within its wood.

Special Defense

Magic Resistance: +2 to saves against spells. Sacred Ward: immune to poison and charm; its presence lifts minor curses. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).

Leave a Comment

0 Comments

Comments are kept focused and respectful.
Maximum 1000 characters. All comments are reviewed before appearing.
Please do not include any URLs or website addresses in your comment.

Please do not include your email address here.
1000 characters remaining
Type OD to confirm you are not a bot: