Spine Tyrant
About
Powerful devils with spined bodies and muscular builds, their forms are covered in sharp barbs that can impale and grasp enemies. These elite warriors serve as commanders in infernal armies, their teleportation abilities and barbed attacks making them deadly opponents.
Stats
Save Rolls
Traits
Special Attack
Slam: bludgeoning, melee 5 ft, +2 to hit, 1d8+3, 1d8+3. Barbed Grasp: physical, melee, on hit: held (escape check), piercing damage each round, cooldown 1 round. Phase Step: teleport, 30 ft, quick action, cooldown 1 round.
Special Defense
Dark Sense: senses, perceives in darkness within 30 ft even without line of sight. Devilish Nature: endurance, resists nonmagical fire and poison, immune to mundane charm/fear.