Solar Warden
About
A patrol entity of the divine upper realms, armored in solidified sunlight, walking the borders of divine domains with the dispassionate efficiency of something that has done this since before the current age began.
Stats
Save Rolls
Traits
Special Attack
Light Lance: radiant, +6 to hit, 1d10+4 radiant (two strikes). Blinding Pulse: once per 4 rounds, save Dex Quick (TN 14) or be blinded until the end of its next turn and take 2d6 radiant.
Special Defense
Solar Aura: undead and lower-realm creatures within 30 ft suffer -2 to all rolls. Immune to radiant damage; resists fire. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).