Siegeback Turtle
About
An ancient turtle with a shell like a broken keep, slow enough to be terrain and strong enough to be a monster.
Stats
Save Rolls
Traits
Special Attack
Shell Crush: bludgeoning, melee/15 ft, +6 to hit, 3d10+6. Siege Tremor: 30-ft radius, save Dex Quick or knocked prone and structures crack, cooldown 3 rounds.
Special Defense
Fortress Shell: DR 5 and +2 AC from above/front. Weak points exist beneath, around eyes, and under lifted shell edges. Senses: Night Vision (60 ft).