Shedim
About
Shedim are Lower-Realm spirits that attach themselves to abandoned shrines, broken promises, and households that mistake secrecy for safety. They appear differently according to the realm that shaped them, but their shadows bend away from sacred writing and their feet hover a finger's width above the ground. Some bargain; others magnify cruelty already present until the household destroys itself.
Stats
Save Rolls
Traits
Special Attack
Whispered Permission: one creature within 30 ft makes a Mind save. On a failure, the Shedim may compel it to open one door, break one seal, or speak one hidden grievance.
Special Defense
No Unspoken Welcome: clearly refusing entry aloud grants +2 Mind against Whispered Permission. Restoring a broken vow tied to the site removes the Shedim's DR.