Shark
About
A shark circles below the light and commits only when blood, splashing or isolation marks a weak target. It is not cruel, merely exact about what looks edible.
Stats
Save Rolls
Traits
Special Attack
Raking Bite: piercing, melee 5 ft, +3 to hit, 1d10+2. Against a creature already below its maximum HP, the shark gains +2 to the attack roll.
Special Defense
Must Keep Water Moving: if trapped in still, shallow water or hauled onto land, it suffers 1d6 damage each round and its AC becomes 8. A strong blow to the snout before it bites gives it -2 to its next attack.