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Monster Trove for Early Adventurers

Raider

Medium

About

A raider attacks a settlement, caravan or camp to seize portable wealth before organized resistance gathers. Raiders arrive loudly, drive defenders away from doors and animals, then leave with whatever can move quickly. Unlike bandits, they expect a short open fight and use momentum to break a line before anyone can settle into cover.

Stats

HP 7-20
AC 13
DR 1
Attacks 1
Attack: 1d8+2

Save Rolls

Quick 2
Tough 2
Mind 0
Default Save TN (based on HP): 16

Traits

Alignment: Wild Vile (Reaver)
Intelligence: Average (8-10)
Magic Resistance:
Raider - Image Coming Soon

Special Attack

Shield Rush: bludgeoning, melee 5 ft, +3 to hit, 1d8+2. If the raider moved at least 15 ft first, the target makes a Tough save; on a failed save, it is pushed 10 ft and drops one unsecured object it is carrying.

Special Defense

Raid Momentum: while at least one allied raider remains within 10 ft, the raider gains +1 Mind. Securing mounts, boats and obvious exits before confronting them removes this bonus as the raiders realize the quick withdrawal has failed.

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