Murder-Savant Ogre
About
An ogre with a genius for killing, who reads a battlefield like a puzzle and the people in it like screaming pieces. It hangs back the first round, watching how you move and where you stand. Then it solves you, hammering the exact angle your formation left open and punishing anyone who repeats a tactic it has already seen.
Stats
Save Rolls
Traits
Special Attack
Calculated Maul: bludgeoning, melee/10 ft, +5 to hit, 3d8+4. Perfect Angle: ally or trap gains +2 to hit a creature the ogre studied, cooldown 2 rounds.
Special Defense
Battle Math: after observing for 1 round, gains +1 attack against repeated tactics. Foolish randomness can break its prediction. Senses: Night Vision (60 ft).