Mummy Lord
About
A high priest or king preserved beyond death to rule its tomb forever, wielding divine magic and a curse far deadlier than any common mummy's. Destroy its body and it knits itself back together from the relics that anchor its soul.
Stats
Save Rolls
Traits
Special Attack
Rotting Fist: bludgeoning, melee 5 ft, +5 to hit, 3d6+6 bludgeoning and Mummy Rot on a failed Con Tough save, cooldown 2 rounds. Dreadful Glare: 60 ft, save Wis Mind, frightened and paralyzed for 1 round on a failed save, cooldown 3 rounds. Spellcasting (Cleric, caster level 9): 3/day - Harm Flesh, Dark Benediction; 1/day - Bind Soul.
Special Defense
Rejuvenation: if destroyed, the mummy lord reforms in 1d10 days unless its canopic relics are also unmade. Undead Nature: immune to poison, charm, and sleep. Fire Vulnerability: takes double damage from fire. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).