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Open Dungeons A free fantasy roleplaying game
Monster Trove for Seasoned Adventurers

Mummy Lord

Medium

About

A high priest or king preserved beyond death to rule its tomb forever, wielding divine magic and a curse far deadlier than any common mummy's. Destroy its body and it knits itself back together from the relics that anchor its soul.

Stats

HP 280
AC 17
DR 2
Attacks 1
Attack: 3d6+6

Save Rolls

Quick 2
Tough 6
Mind 5
Default Save TN (based on HP): 5

Traits

Alignment: Orderly Vile (Tyrant)
Intelligence: High (13-14)
Magic Resistance: -
Mummy Lord - Image Coming Soon

Special Attack

Rotting Fist: bludgeoning, melee 5 ft, +5 to hit, 3d6+6 bludgeoning and Mummy Rot on a failed Con Tough save, cooldown 2 rounds. Dreadful Glare: 60 ft, save Wis Mind, frightened and paralyzed for 1 round on a failed save, cooldown 3 rounds. Spellcasting (Cleric, caster level 9): 3/day - Harm Flesh, Dark Benediction; 1/day - Bind Soul.

Special Defense

Rejuvenation: if destroyed, the mummy lord reforms in 1d10 days unless its canopic relics are also unmade. Undead Nature: immune to poison, charm, and sleep. Fire Vulnerability: takes double damage from fire. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).

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